Skip to content
6E Cube Game
6E Cube Solver banner

6E Cube Solver

The 6E Cube Solver turns the cube on your desk into a list of moves you can follow. Enter the colours, press Solve, and the 3D cube on screen performs each turn while you copy it on the real one. This page explains how to enter a cube quickly and without mistakes, what the solver checks, and how to read the result.

Updated 2 November 2026

Before you start: hold the cube the right way

The solver assumes the standard colour scheme and a fixed grip. Find the white centre and point it at the ceiling. Find the green centre and point it at yourself. If your cube follows the standard scheme, red is now on your right, orange on your left, blue at the back and yellow underneath. Keep this grip for the whole entry and for the whole solution; the moves are written for it.

Centres never move relative to each other, so they are locked in the app. If your centres do not match this layout, your cube uses a different scheme: pick the closest standard colour for each of yours and keep the same relative positions.

Entering the colours

  1. Open the Solve my cube tab. The app starts from a solved cube; press Blank if you prefer to fill every sticker yourself.
  2. Pick a colour in the palette. The number on each swatch counts how many stickers of that colour you have placed; every colour needs exactly nine.
  3. Tap stickers on the 3D cube (drag the background to rotate it) or on the flat net on the right. Both show the same cube. The net is usually faster: white face on top, then orange, green, red and blue in a row, yellow underneath, each face as you would see it looking straight at it.
  4. Work one face at a time. Say the colours out loud as you tap them; it catches most slips.
  5. Press Solve.

A tip for the back and bottom faces: tilt the cube in your hands only as much as needed to see the face, then return to the grip. Rotating the whole cube without noticing is the most common way to enter a mirrored face.

What the solver checks

Before it searches, the solver proves the position can exist on a real cube. It rejects, with a message and a highlight:

MessageWhat it usually means
A colour appears more or fewer than nine timesA sticker was skipped or painted twice. The count badges on the palette show which colour.
No such piece existsA corner or edge has a colour combination no piece has, such as white next to yellow. One of its stickers is wrong.
The same piece appears twiceTwo slots were given the same piece; another slot therefore has a wrong one.
One corner is twistedThe corner stickers are a real piece but turned in place. On a real cube this can only happen if a corner was popped and replaced.
One edge is flippedSame idea for an edge. Check the last-layer edges first; they are the ones most often entered upside down.
Two pieces are swappedEvery sticker is a real piece, but the overall arrangement cannot be reached by turning. Two stickers were most likely entered on the wrong pieces.

Reading and following the solution

The solution appears as a row of moves and as a big Next move card with a plain-English line, for example R': “turn the right layer anticlockwise”. Press the single step button to see one move, or play to let the cube run at the speed you choose. Step back if you lose your place. Tap any move in the list to jump straight to it; the cube on screen rewinds or fast-forwards to match.

Follow the moves on your real cube with the same grip you used for entry: white up, green in front. A plain letter is a clockwise quarter turn as you look at that face, an apostrophe is anticlockwise, a 2 is a half turn. The notation guide shows every move on a cube you can turn.

How it finds the route

6E Cube Game uses the two-phase algorithm, the standard method for computer solving since the 1990s. Phase one reduces the cube to a position where corners are oriented, edges are oriented and the middle-layer edges are in the middle layer; phase two finishes with half turns of four faces and any turns of U and D. Each phase is searched with pruning tables that estimate how far a position is from its goal, which is why solutions of about 20 moves arrive almost instantly. The search runs in a background thread on your device using an open-source implementation; the terms page credits it.

The result is short but not a human method. If you want to learn to solve without the app, start with the beginner method and come back to the solver whenever a cube is beyond rescue.

FAQ

Cube solver questions

How many moves does the solver need?+

Usually 19 to 22 face turns. It uses the two-phase method with a search limit of 22, which is close to the shortest possible for most positions and arrives in well under a second.

Why does it say my cube is impossible?+

A real cube can never have a single twisted corner, a single flipped edge or exactly two pieces swapped. One of those means a sticker was entered wrongly, or the cube was taken apart and put back together in an impossible way. The app highlights the pieces to re-check.

Does it work for 2x2, 4x4 or other cubes?+

Not yet. The 6E Cube Solver is built for the 3x3 cube. Other sizes may follow; the contact page is the place to ask for one.

My cube has different colours. Can I still use it?+

Yes, as long as it has six distinct colours. Map each of yours to the closest standard colour and keep the same centre layout: the colour you call white on top, the one opposite it on the bottom, and so on.

Is anything uploaded?+

No. The colours you enter and the solution stay in your browser. The solver runs on your own device, which is also why it works offline.

Ready to turn?

Paint in your cube on the start page and follow the solution turn by turn.

Open the solver

Keep reading